VR Lab

VR Dev Setup

With the non-XR prototype of VRshark being completed, it is time to move the idea into VR! One of the biggest challenges in doing so is to solve how the Meta Quest 3 and the Godot game engine (running on a Linux laptop) talk to each other.

Enabling “dev mode” on the headset mostly took some administrative work for the Meta account (why are you like this Mark?..). Running a Godot game inside of the headset however, consisted of a lot of trial and error… Since the Meta Quest 3 is an Android device, it feels a lot like developing and testing apps for smartphones. After a few tutorials and the installation of multiple toolkits and development kits (Android, Java, Gradle, etc.), I finally managed to run a simple Godot scene inside the Meta Quest 3!

I plan on posting a write-up about the steps to develop XR in Godot on Linux for the Meta Quest 3 in the future!

/ Jonathan